Real-time Communication

Choosing the right real-time strategy: WebSockets, Server-Sent Events, or Polling for live data updates.

Quick Navigation: WebSockets SSE Polling Scaling Comparison

When You Need Real-time

  • Chat applications: Instant message delivery
  • Live dashboards: Real-time metrics and monitoring
  • Collaborative editing: Google Docs-style shared editing
  • Gaming: Multiplayer game state sync
  • Notifications: Push updates to users
  • Live feeds: Social media, stock tickers

WebSockets

Full-duplex, persistent connection allowing bidirectional communication between client and server.

How WebSockets Work

1
Client initiates HTTP handshake with Upgrade header
2
Server accepts, connection upgraded to WebSocket
3
Persistent TCP connection established
4
Both sides can send messages anytime

Advantages

  • True real-time: Sub-100ms latency
  • Bidirectional: Client and server can initiate
  • Efficient: Low overhead after connection
  • Binary support: Can send binary data

Disadvantages

  • Complex: Connection management, reconnection logic
  • Stateful: Harder to scale horizontally
  • Proxy issues: Some proxies/firewalls block
  • No automatic reconnect: Must implement yourself

🎯 Best For:

Chat apps, multiplayer games, collaborative editing, live trading platforms, high-frequency bidirectional communication.

Server-Sent Events (SSE)

Unidirectional server-to-client streaming over HTTP. Server pushes data to client.

Advantages

  • Simple: Built on HTTP, easy to implement
  • Auto-reconnect: Browser handles reconnection
  • Firewall-friendly: Standard HTTP connection
  • Event IDs: Built-in message ordering

Disadvantages

  • Unidirectional: Server → Client only
  • Connection limit: 6 connections per domain
  • Text only: No binary data support
  • IE/Edge legacy: No support in old browsers

🎯 Best For:

Notifications, live feeds, stock tickers, progress updates, activity streams, any server-to-client push scenario.

Polling Strategies

Short Polling

Client requests data at fixed intervals (e.g., every 5 seconds).

Pros

  • ✓ Very simple to implement
  • ✓ Works with any server
  • ✓ Easy to debug

Cons

  • ✗ High server load
  • ✗ Delayed updates (interval bound)
  • ✗ Wastes bandwidth when no changes

Long Polling

Client request held open until server has data or timeout.

Pros

  • ✓ Near real-time updates
  • ✓ Less requests than short polling
  • ✓ Widely supported

Cons

  • ✗ Server holds connections open
  • ✗ Timeout management needed
  • ✗ Still more overhead than WebSocket

Scaling Real-time Features

Horizontal Scaling Challenges

  • Sticky sessions: Users must connect to same server
  • Pub/Sub: Need message broker (Redis, RabbitMQ) for cross-server communication
  • Connection limits: Each server has max concurrent connections

Common Solutions

  • Redis Pub/Sub: Broadcast messages across server instances
  • Socket.io with Redis adapter: Built-in horizontal scaling
  • Managed services: Pusher, Ably, AWS AppSync
  • Edge workers: Cloudflare Durable Objects, Vercel Edge

Reconnection Strategies

  • Exponential backoff: Wait 1s, 2s, 4s, 8s... between retries
  • Jitter: Add randomness to prevent thundering herd
  • Heartbeats: Detect dead connections early
  • Fallback: Switch to polling if WebSocket fails

Comparison Table

AspectWebSocketSSELong Polling
DirectionBidirectionalServer → ClientRequest/Response
LatencyVery LowLowMedium
ComplexityHighMediumLow
Auto-reconnectManualBuilt-inN/A
Binary DataYesNoYes
Use CaseChat, GamingNotificationsFallback

Decision Guide

  • 1.Need bidirectional? → WebSockets
  • 2.Server-to-client only? → SSE (simpler than WebSockets)
  • 3.Low update frequency? → Polling may be sufficient
  • 4.Need guaranteed delivery? → Use message queues + acknowledgments
  • 5.Don't want infrastructure? → Consider managed services